Tutorial 3


Here is my work for tutorial 3 (week 4)!

Here I am demonstrating terrain technology combined with your average, every day meshes (made in probuilder).

I am also demonstrating path finding technology, the path finding technology built into unity. This is called navmesh (a general term), it refers to finding the avaliable walking space so that when path finding is done at runtime so an object knows which ways it can go to get to it's goal.

We "bake" this navmesh at development time, so that the expensive calculations do not have to be done while playing the game (runtime), sacrificing performance.

In my demo video i have made it so that my player (green man) moves to wherever I left click, and enemies (red dudes) spawn wherever i right click. They instantly begin to chase the player, using the previously baked navmesh.

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