Tutorial 3
Here is my work for tutorial 3 (week 4)!
Here I am demonstrating terrain technology combined with your average, every day meshes (made in probuilder).
I am also demonstrating path finding technology, the path finding technology built into unity. This is called navmesh (a general term), it refers to finding the avaliable walking space so that when path finding is done at runtime so an object knows which ways it can go to get to it's goal.
We "bake" this navmesh at development time, so that the expensive calculations do not have to be done while playing the game (runtime), sacrificing performance.
In my demo video i have made it so that my player (green man) moves to wherever I left click, and enemies (red dudes) spawn wherever i right click. They instantly begin to chase the player, using the previously baked navmesh.
UTAS KIT207 Portfolio
Portfolio for university work
More posts
- Building Modelling - PipesSep 30, 2019
- Tutorial 5Sep 09, 2019
- Self Study Week 5Aug 18, 2019
- Game IdeasAug 13, 2019
- Self Study Week 4Aug 12, 2019
- Self Study Week 3Aug 05, 2019
- Tutorial 2Jul 30, 2019
- Self Study Week 2Jul 29, 2019
- Self Study Week 1Jul 29, 2019
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