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Devlog
UTAS KIT207 Portfolio
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Devlog
Building Modelling - Pipes
September 30, 2019
by
issung
Hello reader(s), in this post i'm going to give some insight into how I gained inspiration for and went about creating the buildings for our game. This is a typical picture among the pictures i use fo...
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Tutorial 5
September 09, 2019
by
issung
In this tutorial we are experimenting with cinemachine and post-processing. Cinemachine is a built in package of unity and allows for cinematic camera action and movement, its good for things like dra...
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Self Study Week 5
August 18, 2019
by
issung
Here is self study week 5 we are learning and playing with some of unity's basic lighting features. We have recreated the monkey lighting scene from brackey's tutorial which can be found here: https:...
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Game Ideas
August 13, 2019
by
issung
Idea 1: Scrolling Shooter Basic scrolling shooter, the screen scrolls right like your average scroller. You manage 2 ships, both are constantly firing. You move them by clicking and dragging them arou...
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Self Study Week 4
August 12, 2019
by
issung
Here is my self study work for week 4, this involves some mechanics similar to that in actual real games, like health, health pack pickups and enemies. I made health packs drop when enemies are killed...
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Tutorial 3
August 12, 2019
by
issung
Here is my work for tutorial 3 (week 4)! Here I am demonstrating terrain technology combined with your average, every day meshes (made in probuilder). I am also demonstrating path finding technology,...
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Self Study Week 3
August 05, 2019
by
issung
Here's my self study for week 3. Today i've used the built in tools of unity (Terrain and ProBuilder) to make an island for my scene. I've tried to make the island a little tricky to navigate with som...
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Tutorial 2
July 30, 2019
by
issung
I wasn't able to make it to class today but I still did the work! Here, I have imported my basic character model and animations from Blender into Unity. This was suprisingly easier than I thought it...
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Self Study Week 2
July 29, 2019
by
issung
Here is my basic character model made in blender and animated in blender! The process was basically as follows: 1. I made the basic model by making a box-like cube man and then applying a 'subdivide'...
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Self Study Week 1
July 29, 2019
by
issung
Here is my work from the self study! I made this lighthouse which I think is placed on bruny island. I think when I was very young I went inside it... Not sure, it's fuzzy. I baked ambient occlusion...
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Tutorial 1
July 23, 2019
by
issung
Here I have imported the barrel models from made in blender with uv mapped textures with baked ambient occlusion. I applied a rigidbody component to the barrel and made it a prefab, then I duplicated...
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