Self Study Week 4


Here is my self study work for week 4, this involves some mechanics similar to that in actual real games, like health, health pack pickups and enemies.

I made health packs drop when enemies are killed but it didnt make much sense from a gameplay point of view, why would getting hurt give your a health pack? And the health pack would pretty much spawn on top of the player so the player instantly healed back the damage taken, so i commented out the one line where  the healthpack is spawned.

Alot of this project is very similar to tutorial 3 it has just been reworked into a slightly different project, it seems that the player and enemy objects in this world do not want to jump back up on to the ledges that they are able to jump off of, if they walk off they do not jump back up.

The navmesh functionality of unity is very underwhelming, it's super clunky looking at runtime and very disapointing, it seems that the navmesh agent script is the culprit though, as the actual navmesh it generates seem legitimately helpful, i think if anyone serious about making a game was to use the navmesh abilities of unity they would have to write their own agent script.

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